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Live/Wire is a unique and dynamic competitive multiplayer arena FPS with a cyberpunk edge. The game takes heavy inspiration from comic book art styles which sets it apart from the standard realistic arena FPS.
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My work for the Live/Wire project was focused on creating and developing the tutorial level jungle gym, a space where players can practice the core mechanics of the game in a stress free environment and get a feel for the world and levels within Live/Wire.
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Feedback Room
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Designing Levels for Live/Wire was a struggle at times with assets constantly being updated and level plans being changed so we began level designing with modular pieces in mind.
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Beyond the Jungle Gym are the weapon training situation rooms, where players are introduced to the games main weapon trio, the Feedback, the Supercell, and the Thunderstroke.
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Each room is specifically tailored to teach new players the core mechanics of each weapon.
Supercell Room
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Thunderstroke Room
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The Feedback has an alternate fire which is an energy shield that absorbs any incoming damage and puts it into the next shot.
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The Supercell can fire a slow moving high damage projectile that explodes in a large radius on contact with objects, as well as an alternate fire, where charging the weapon increases the projectile speed.
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The Thunderstroke is a high power slow firing sniper that can be charged to 1-shot any enemies.