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04-09 Champlain College Gaming Students

HI, I'M OSAGE

ABOUT ME
WHAT I'VE DONE
WHAT I'D LIKE TO DO

I am a creative and lighthearted Level and UI/UX designer with an eye for realism and a passion for immersion. I approach problems with an open and prepared mindset and communicate well in a professional environment. I enjoy learning new skills and am interested in building on current ones to improve the quality of my work.

I have spent the last four years studying to be a Video Game Designer at Champlain College. Alongside my studies I have worked on numerous team-based development projects and through them I have practiced and developed my skills designing UI/UX, Levels, and Game Systems.

I would like to work within the game industry to further develop and expand how immersive each video games will be as the industry shifts and evolves. To make each game experience breathtaking and believable.

TAKE A PEAK
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Live/Wire

Level Design, UI Design

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Metempsychosis

UI Design, Systems Design

Live/Wire is a unique and dynamic competitive multiplayer FPS set in a dystopic United States where the engineering mega-corporation, DarLINK, became a monopoly and has taken over.

Metempsychosis is a unique, scalable shoot-em-up centered around hectic boss fights, where players can fire their soul at deactivated spaceships floating through space in order to take control of them, creating a unique rhythm of combat.

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Interdimensional Crystal Zombie Murder Warriors

Systems Design, Balance, Testing Analyst

Inter-dimensional Crystal Zombie Murder Warriors is an innovative real time tower
defense game that utilizes uses a physical game board to interact with key strategy
points on the screen known as Nodes. The game uses a new and very easily editable bit of hardware called the Maki-Maki.
 

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